DevServer
Offline 75.117.103.87:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 244/ 400
- 180/ 225
- 133/ 100
- 290/ 1000
- 22/ 700
Quick answers
Tags and filters
Where does DevServer appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry DevServer are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on DevServer?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): It's on build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list DevServer puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Where can you find DevServer?
There is no published region for DevServer. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 75.117.103.87:28015.
How reliable is DevServer?
The server DevServer is not reachable at the moment; the last sighting was 32 days 16 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 15 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for DevServer?
On Windows, DevServer runs Rust network protocol 2633 and build 163794. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does DevServer follow for wipes?
Too few wipes are on record for DevServer to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 32 days 18 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to DevServer?
No gather rate appears in the name of DevServer. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server does not run Valve's anti-cheat, VAC.
Which map is active on DevServer?
A procedural map, generated by the game, is in play on DevServer.
Player stats
How many players are on DevServer?
DevServer was last seen 32 days 16 hours ago and is offline as you read this.
What position does DevServer hold in the server rankings?
For player hours in the last seven days, DevServer ranks #15,073, within the top – of ranked servers.
Getting in
How do you get into DevServer?
Open Rust and press F1, then type client.connect 75.117.103.87:28015. Alternatively, click Launch Rust on this page to join via Steam.