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Dive report

RFC's Test Server

Online 76.18.83.131:28015 checked 9m ago

moddedoxide
Drop in
0/ 2 players now 0% full
07-day averagepeak –
#15,860ranktop 72%
16d agolast wipeno schedule published
18d 11hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 11h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  • 18d 11h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:54 UTC FW16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does RFC's Test Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RFC's Test Server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on RFC's Test Server?

RFC's Test Server's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What location is RFC's Test Server in?

There is no published region for RFC's Test Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 76.18.83.131:28015.

Is RFC's Test Server up, and how often does it stay online?

RFC's Test Server is live as of this check. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 15 September 2026.

What is the Rust version for RFC's Test Server?

Rust network protocol 2634 and build 167781 is what RFC's Test Server runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does RFC's Test Server wipe?

RFC's Test Server limits itself to a single monthly wipe: the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 16 days 11 hours is how long ago this world came into being.

What happens on wipe day at RFC's Test Server?

Across its recent wipes, the average busiest point drew 0 players. 0 hours after the latest wipe started, the crowd hit its peak.

Rules and settings

What settings are in place on RFC's Test Server?

No gather rate appears in the name of RFC's Test Server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

What's the map on RFC's Test Server?

A procedural map, generated by the game, is in play on RFC's Test Server.

Population

Is RFC's Test Server busy?

RFC's Test Server is holding 0 players on its 2 slots at the moment. Over the past week it has drawn 0 players on average.

What position does RFC's Test Server hold in the server rankings?

For player hours in the last seven days, RFC's Test Server ranks #15,860, within the top 72% of ranked servers.

Getting in

How do you get into RFC's Test Server?

Open Rust and press F1, then type client.connect 76.18.83.131:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp2
Max players It holds 2 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.