TESTMAP
Offline EU 77.102.37.101:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 18d 17h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 26/ 200
- 27/ 150
- 22/ 100
- 15/ 100
- 19/ 200
- 13/ 200
Quick answers
Tags and listings
Where does TESTMAP appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TESTMAP: EU Rust servers, live, Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on TESTMAP?
TESTMAP's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163207 (Build): This server runs build 163207; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EU (Europe): The server browser lists it under Europe. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Where can you find TESTMAP?
The EU tag marks TESTMAP as being in Europe. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 77.102.37.101:28015.
Is TESTMAP up, and how often does it stay online?
Right now TESTMAP is offline, having last been seen 29 days 10 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 18 September 2026.
What Rust version is TESTMAP on?
On Windows, TESTMAP runs Rust network protocol 2633 and build 163207. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does TESTMAP wipe?
The next wipe on TESTMAP is calculated from the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 29 days 10 hours ago. The tags list wipes scheduled every month.
Rules and settings
Which rules and settings is TESTMAP running?
The name of TESTMAP contains no gather rate. 8 players is the group cap, the game's default. It runs pve, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Player count
What's the population like on TESTMAP?
The last sighting of TESTMAP was 29 days 10 hours ago; it is offline right now.
What's TESTMAP's rank among Rust servers?
Over the last seven days, TESTMAP sits at #15,382 by player hours, among the top – of all ranked servers and #2,519 in Europe.
Getting in
What's the way to join TESTMAP?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 77.102.37.101:28015.