PastaPiraten
Offline 77.176.136.194:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 87/ 400
- 50/ 245
- 132/ 100
- 91/ 1000
- 6/ 700
Quick answers
Tags and search
Where does PastaPiraten appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry PastaPiraten are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on PastaPiraten?
The server browser shows these tags for PastaPiraten: gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): The slot count is 20; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166586 (Build): It's on build 166586; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is PastaPiraten in?
No region comes from PastaPiraten. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 77.176.136.194:28015.
Is PastaPiraten up, and how often does it stay online?
The server PastaPiraten is not reachable at the moment; the last sighting was 11 days 21 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 5 October 2026 is when Rust Going Deep first saw it.
What Rust version is PastaPiraten on?
The version on PastaPiraten is Rust network protocol 2634 and build 166586, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does PastaPiraten wipe?
The wipes recorded for PastaPiraten are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 15 days 13 hours.
Map and rules
What settings are in place on PastaPiraten?
No gather rate appears in the name of PastaPiraten. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on PastaPiraten?
PastaPiraten uses a game-generated procedural map.
Player count
Is PastaPiraten busy?
PastaPiraten was last seen 11 days 21 hours ago and is offline as you read this.
What's PastaPiraten's rank among Rust servers?
Over the last seven days, PastaPiraten is #15,949 by player hours, among the top 71% of all ranked servers.
Join info
How do you get into PastaPiraten?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 77.176.136.194:28015.