Kaito Test Server
Offline 77.22.255.73:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 285/ 400
- 181/ 225
- 123/ 100
- 393/ 1000
- 38/ 700
Quick answers
Tags and listings
Where does Kaito Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Kaito Test Server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Kaito Test Server?
Kaito Test Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): It holds 5 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is Kaito Test Server in?
Kaito Test Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 77.22.255.73:28015.
What's the uptime like for Kaito Test Server?
Kaito Test Server is down at the moment; it was last up 33 days 23 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 14 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Kaito Test Server?
The version on Kaito Test Server is Rust network protocol 2633 and build 163794, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
When does Kaito Test Server wipe?
The wipes recorded for Kaito Test Server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 34 days 4 hours is how long ago this world came into being.
Rules and settings
What settings are in place on Kaito Test Server?
Its name does not state a gather rate for Kaito Test Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on Kaito Test Server?
A procedural map, generated by the game, is in play on Kaito Test Server.
Player count
Is Kaito Test Server busy?
Kaito Test Server was last seen 33 days 23 hours ago and is offline as you read this.
Where does Kaito Test Server sit in the rankings?
For player hours in the last seven days, Kaito Test Server ranks #12,883, within the top – of ranked servers.
Join info
What's the process to join Kaito Test Server?
To join, open Rust, hit F1, and enter client.connect 77.22.255.73:28015. Or click Launch Rust on this page to open the game through Steam and connect.