TEST
Offline 77.220.50.120:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and listings
Where does TEST appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TEST: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on TEST?
The server browser shows these tags for TEST: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): This server runs build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What location is TEST in?
TEST does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 77.220.50.120:28015.
How reliable is TEST?
The server TEST is not reachable at the moment; the last sighting was 5 days 14 hours ago. It was up 0% of the time over the last full 5 days, 0 of 120 hours. 12 October 2026 is when Rust Going Deep first saw it.
What Rust version is TEST on?
Rust network protocol 2634 and build 166652 is what TEST runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does TEST wipe?
The wipes recorded for TEST are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 5 days 15 hours is how long ago this world came into being.
Map and rules
Which rules and settings is TEST running?
No gather rate appears in the name of TEST. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on TEST?
A procedural map, generated by the game, is in play on TEST.
Player stats
How many players are on TEST?
The last sighting of TEST was 5 days 14 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 2.
Where does TEST sit in the rankings?
Over the last seven days, TEST is #11,541 by player hours, among the top 52% of all ranked servers.
Join info
What's the process to join TEST?
To join, open Rust, hit F1, and enter client.connect 77.220.50.120:28015. Or click Launch Rust on this page to open the game through Steam and connect.