ServerName
Offline 77.40.62.79:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 184/ 225
- 126/ 100
- 320/ 1000
- 22/ 700
Quick answers
Tags and filters
Where does ServerName appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry ServerName are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on ServerName?
gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list ServerName puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of ServerName?
No region comes from ServerName. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 77.40.62.79:28015.
How reliable is ServerName?
The server ServerName is not reachable at the moment; the last sighting was 19 days 9 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 28 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for ServerName?
The version on ServerName is Rust network protocol 2633 and build 165217, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does ServerName wipe?
The wipes recorded for ServerName are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 19 days 11 hours ago.
Map and rules
What settings and rules have been applied to ServerName?
Its name does not state a gather rate for ServerName. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
Which map is active on ServerName?
The map on ServerName is procedural, made by the game.
Player count
What's the population like on ServerName?
The last sighting of ServerName was 19 days 9 hours ago; it is offline right now.
Where does ServerName sit in the rankings?
For player hours in the last seven days, ServerName ranks #16,909, within the top 71% of ranked servers.
How to join
How do you get into ServerName?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 77.40.62.79:28015.