Skip to the content
Dive report

[LOCAL] GameTeam PvE - acceptance

Offline 77.48.176.80:28015 checked 1h ago

moddedcarbon
Drop in
0/ 4 players now 0% full
07-day averagepeak 1
#10,581ranktop 48%
resetsno wipes6 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

Players

AveragePeak
00.250.50.75116:0022:0010:0014:0017:0020:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 13:41 UTC9h ago – – – 1
Sat 17 Oct, 11:47 UTC11h ago – – – 0
Sat 17 Oct, 10:54 UTC11h ago – – – 0
Fri 16 Oct, 23:18 UTC23h ago – – – 1
Fri 16 Oct, 22:25 UTC1d ago – – – 0
Fri 16 Oct, 17:56 UTC1d ago – – – 0
Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does [LOCAL] GameTeam PvE - acceptance appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [LOCAL] GameTeam PvE - acceptance: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on [LOCAL] GameTeam PvE - acceptance?

gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): There are 4 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon — that is the tag list [LOCAL] GameTeam PvE - acceptance puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Where can you find [LOCAL] GameTeam PvE - acceptance?

No region comes from [LOCAL] GameTeam PvE - acceptance. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 77.48.176.80:28015.

How reliable is [LOCAL] GameTeam PvE - acceptance?

Right now [LOCAL] GameTeam PvE - acceptance is offline, having last been seen 1 hours ago. 16 October 2026 is when Rust Going Deep first saw it.

What Rust version is [LOCAL] GameTeam PvE - acceptance on?

On Linux, [LOCAL] GameTeam PvE - acceptance runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does [LOCAL] GameTeam PvE - acceptance wipe?

[LOCAL] GameTeam PvE - acceptance keeps no wipe schedule because it builds a new world every few hours, and none of those resets is a wipe.

Settings and map

What settings and rules have been applied to [LOCAL] GameTeam PvE - acceptance?

No gather rate appears in the name of [LOCAL] GameTeam PvE - acceptance. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.

Which map is active on [LOCAL] GameTeam PvE - acceptance?

A procedural map, generated by the game, is in play on [LOCAL] GameTeam PvE - acceptance.

Player count

What's the population like on [LOCAL] GameTeam PvE - acceptance?

Right now [LOCAL] GameTeam PvE - acceptance is offline, with its last appearance 1 hours ago. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 12:00 UTC drew the most players, 1 on average.

Where does [LOCAL] GameTeam PvE - acceptance sit in the rankings?

Over the last seven days, [LOCAL] GameTeam PvE - acceptance is #10,581 by player hours, among the top 48% of all ranked servers.

Getting in

How do you get into [LOCAL] GameTeam PvE - acceptance?

Open Rust and press F1, then type client.connect 77.48.176.80:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp4
Max players There are 4 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build This server runs build 167398.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.