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Dive report

TEST_KAMCHATKA

Online 77.82.85.190:28015 checked 7m ago

moddedoxide
Drop in
2/ 50 players now 4% full
17-day averagepeak 3
#10,687ranktop 48%
4d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123406:0007:0008:00

Hourly average and peak, UTC.

Server performance

020040060080006:0007:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct16 Oct17 Oct18 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does TEST_KAMCHATKA appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TEST_KAMCHATKA are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on TEST_KAMCHATKA?

TEST_KAMCHATKA's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Is TEST_KAMCHATKA lag-free?

Average server fps for the last 48 hours was 284, and the lowest was 146. At its peak it carried 41,562 entities, including buildings and deployables. 1,290 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What's the location of TEST_KAMCHATKA?

There is no published region for TEST_KAMCHATKA. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 77.82.85.190:28015.

How reliable is TEST_KAMCHATKA?

TEST_KAMCHATKA is live as of this check. The uptime it gives puts the last restart at roughly 2 minutes ago. It was up 0% of the time over the last full 3 days, 0 of 72 hours. Rust Going Deep has had it on record since 14 October 2026.

What is the Rust version for TEST_KAMCHATKA?

On Windows, TEST_KAMCHATKA runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does TEST_KAMCHATKA follow for wipes?

Too few wipes are on record for TEST_KAMCHATKA to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 4 days 21 hours is how long ago this world came into being.

Settings and map

What settings and rules have been applied to TEST_KAMCHATKA?

Its name does not state a gather rate for TEST_KAMCHATKA. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on TEST_KAMCHATKA?

TEST_KAMCHATKA uses a procedural map of size 3,000 with seed 618226138, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

Is TEST_KAMCHATKA busy?

TEST_KAMCHATKA is holding 2 players on its 50 slots at the moment. For the past week, players averaged 1 with a high of 3. The busiest point in the last 48 hours was 08:00 UTC, averaging 2 players.

Where does TEST_KAMCHATKA sit in the rankings?

For player hours in the last seven days, TEST_KAMCHATKA ranks #10,687, within the top 48% of ranked servers.

Getting in

What's the process to join TEST_KAMCHATKA?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 77.82.85.190:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players It holds 50 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.