Test
Offline 77.83.246.143:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 186/ 225
- 127/ 100
- 325/ 1000
- 23/ 700
Quick answers
Tags and search
Where does Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o.
How should you read the tags on Test?
Test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; v2556 (Protocol): The protocol is 2556; a different version won't get you in; cs104071 (Build): It's on build 104071; ptrak (Networking): Standard RakNet networking; $reu2 (Region code): It's tagged with the region code eu2; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find Test?
There is no region from Test, but the region code reads eu2. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 77.83.246.143:28015.
What's the uptime like for Test?
The server Test is not reachable at the moment; the last sighting was 22 days 11 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 25 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Test?
The version on Test is Rust network protocol 2556 and build 104071, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does Test wipe?
Test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 57 days 2 hours.
Map and rules
What settings are in place on Test?
No gather rate appears in the name of Test. The group limit is not published. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on Test?
Test uses a game-generated procedural map.
Player count
What's the population like on Test?
Test was last seen 22 days 11 hours ago and is offline as you read this.
What's Test's rank among Rust servers?
For player hours in the last seven days, Test ranks #16,503, within the top 71% of ranked servers.
Getting in
How do you get into Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 77.83.246.143:28015.