Development Server
Offline 78.114.87.217:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 12/ 100
- 110/ 400
- 70/ 225
- 134/ 100
- 115/ 1000
- 6/ 700
Quick answers
Tags and search
Where does Development Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Development Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Development Server?
Development Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp3 (Max players): The slot count is 3; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163407 (Build): The build number is 163407; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is Development Server in?
Development Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 78.114.87.217:28015.
How reliable is Development Server?
Development Server is down at the moment; it was last up 33 days 16 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 14 September 2026.
What Rust version is Development Server on?
The version on Development Server is Rust network protocol 2633 and build 163407, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does Development Server wipe?
The wipes recorded for Development Server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 40 days 16 hours.
Rules and settings
What settings and rules have been applied to Development Server?
Its name does not state a gather rate for Development Server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on Development Server?
A procedural map, generated by the game, is in play on Development Server.
Player stats
How many players are on Development Server?
The last sighting of Development Server was 33 days 16 hours ago; it is offline right now.
What position does Development Server hold in the server rankings?
For player hours in the last seven days, Development Server ranks #12,890, within the top – of ranked servers.
Join info
What's the way to join Development Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 78.114.87.217:28015.