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Dive report

Test Server

Online 78.17.117.14:28015 checked 12m ago

moddedcarbon
Drop in
50/ 50 players now 100% full
507-day averagepeak 50
#1,589ranktop 7%
48m agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
02040608010:0013:0015:0018:0017:0008:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.7 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak50players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctSat 26 Sep
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 50, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 08:43 UTC48m ago – – running 50
Wed 7 Oct, 12:09 UTC10d ago 50 – – 50
Thu 1 Oct, 19:17 UTC FW16d ago – – 5.7 days 50
Sat 26 Sep, 09:22 UTC22d ago – – 5.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Test Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Test Server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 50+ on average.

How should you read the tags on Test Server?

Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What location is Test Server in?

No region comes from Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 78.17.117.14:28015.

What's the uptime like for Test Server?

Right now Test Server is online. Over the past full 7 days it stayed up for 14 of 168 hours, or 8%. 15 September 2026 is when Rust Going Deep first saw it.

What Rust version is Test Server on?

On Windows, Test Server runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe info

How often does Test Server wipe?

No next wipe can be predicted for Test Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 48 minutes ago.

What can you expect on wipe day at Test Server?

Across its recent wipes, the average busiest point drew 50 players. The peak crowd on the latest wipe came 7 hours in.

Rules and settings

What settings and rules have been applied to Test Server?

Its name does not state a gather rate for Test Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. VAC is off: Valve's anti-cheat is not active.

Population

Is Test Server busy?

Out of 50 slots, 50 are filled on Test Server right now. For the past week, players averaged 50 with a high of 50. Over the last 48 hours, 10:00 UTC drew the most players, 50 on average.

What's Test Server's rank among Rust servers?

For player hours in the last seven days, Test Server ranks #1,589, within the top 7% of ranked servers.

How to join

What's the process to join Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 78.17.117.14:28015. The server is full right now; expect to wait in a queue.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.