Raid Simulator
Offline 78.17.117.14:28025 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 256/ 400
- 185/ 225
- 123/ 100
- 394/ 1000
- 36/ 700
Quick answers
Tags and search
Where does Raid Simulator appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Raid Simulator are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Raid Simulator?
Raid Simulator's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): This server runs build 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of Raid Simulator?
There is no published region for Raid Simulator. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 78.17.117.14:28025.
What's the uptime like for Raid Simulator?
Raid Simulator is down at the moment; it was last up 2 days 22 hours ago. It was up 5% of the time over the last full 7 days, 8 of 168 hours. The first sighting by Rust Going Deep was on 8 October 2026.
What is the Rust version for Raid Simulator?
The version on Raid Simulator is Rust network protocol 2634 and build 167398, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does Raid Simulator wipe?
Raid Simulator's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 10 days 1 hours.
Map and rules
Which rules and settings is Raid Simulator running?
No gather rate appears in the name of Raid Simulator. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. VAC is off: Valve's anti-cheat is not active.
Player stats
Is Raid Simulator busy?
Raid Simulator was last seen 2 days 22 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1.
Where does Raid Simulator sit in the rankings?
Over the last seven days, Raid Simulator is #9,647 by player hours, among the top 44% of all ranked servers.
Join info
How do you get into Raid Simulator?
To join, open Rust, hit F1, and enter client.connect 78.17.117.14:28025. Or click Launch Rust on this page to open the game through Steam and connect.