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Dive report

CRYMAP_TEST

Online 78.24.41.96:28025 checked 11m ago

biweekly wipes vanillamoddedcarbon
Drop in
0/ 20 players now 0% full
07-day averagepeak 4
#5,208ranktop 24%
3d agolast wipebiweekly schedule
10d 15hnext wipeWed 28 Oct, 22:19 UTC

Players

AveragePeak
00.511.5208:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

05010015020008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 28 October, 22:19 UTC, in 10d 15h. Its biweekly schedule tag · low confidence

usual gap3.1 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  • 10d 15h
    Wed 28 Oct, 22:19 UTC
  • 18d 11h
    Thu 5 Nov, 19:00 UTC
    FW
  • 24d 15h
    Wed 11 Nov, 22:19 UTC
  • 38d 15h
    Wed 25 Nov, 22:19 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:19 UTC3d ago 3 – running 0
Thu 8 Oct, 18:48 UTC9d ago 3 held half 6.1 days 2
Tue 6 Oct, 22:30 UTC11d ago 3 – 1.8 days 0
Sat 3 Oct, 19:27 UTC14d ago 1 held half 3.1 days 1
Thu 1 Oct, 17:57 UTC FW16d ago 3 held half 2.1 days 2
Wed 30 Sep, 20:18 UTC17d ago 3 – 0.9 days 3
Fri 18 Sep, 09:06 UTC29d ago 3 halved by day 1 12.5 days 2
Mon 14 Sep, 18:17 UTC33d ago 3 halved by day 1 3.6 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does CRYMAP_TEST appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include CRYMAP_TEST: Modded Rust servers, Rust build and creative servers and Rust creative servers. Its entry appears under the filters Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

What's the meaning of the tags on CRYMAP_TEST?

gmrust (Game mode): This is the standard Rust survival experience; mp20 (Max players): There are 20 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^b (Biweekly): Every fortnight, it wipes; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^c (Creative): Creative mode: you don't gather, you just build; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list CRYMAP_TEST puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

How well does CRYMAP_TEST perform?

Average server fps for the last 48 hours was 111, and the lowest was 84. At its peak it carried 107,675 entities, including buildings and deployables. 6,041 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

Where can you find CRYMAP_TEST?

No region comes from CRYMAP_TEST. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 78.24.41.96:28025.

What's the uptime like for CRYMAP_TEST?

Right now CRYMAP_TEST is online. The uptime it gives puts the last restart at roughly 3 days 5 hours ago. In the last full 7 days, 159 of 168 hours were online, 95% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is CRYMAP_TEST on?

The version on CRYMAP_TEST is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

How often does CRYMAP_TEST wipe?

With too few wipes recorded for CRYMAP_TEST to confirm the schedule, the prediction goes by its tag. Expect the next wipe on Wednesday 28 October at 22:19 UTC. This world has been running since 3 days 7 hours ago. The tags show wipes scheduled every two weeks.

What happens on wipe day at CRYMAP_TEST?

Recent wipes have averaged a busiest crowd of 3 players. On the latest wipe, 2 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 100% of the time.

Settings and map

What settings are in place on CRYMAP_TEST?

The name of CRYMAP_TEST contains no gather rate. The group limit is the game's default of 8 players. build & creative is the game mode, building in a sandbox, with no gathering. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.

Which map is active on CRYMAP_TEST?

CRYMAP_TEST uses a procedural map of size 4,250 with seed 1337, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.

Player stats

What's the population like on CRYMAP_TEST?

CRYMAP_TEST is holding 0 players on its 20 slots at the moment. For the past week, players averaged 0 with a high of 4. Over the last 48 hours, 12:00 UTC drew the most players, 2 on average.

Where does CRYMAP_TEST sit in the rankings?

Over the last seven days, CRYMAP_TEST is #5,208 by player hours, among the top 24% of all ranked servers.

Getting in

How do you get into CRYMAP_TEST?

Open Rust and press F1, then type client.connect 78.24.41.96:28025. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2634,^z,^y,^b,^v,^c,gmrust,cs167781,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp20
Max players There are 20 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Wipe schedule

^b
Biweekly Every fortnight, it wipes.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Gameplay

^c
Creative Creative mode: you don't gather, you just build.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.