CRYMAP_TEST
Online 78.24.41.96:28025 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 28 October, 22:19 UTC, in 10d 15h. Its biweekly schedule tag · low confidence
Coming wipes
- 10d 15hWed 28 Oct, 22:19 UTC
- 18d 11hThu 5 Nov, 19:00 UTCFW
- 24d 15hWed 11 Nov, 22:19 UTC
- 38d 15hWed 25 Nov, 22:19 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:19 UTC3d ago | 3 | – | running | 0 |
| Thu 8 Oct, 18:48 UTC9d ago | 3 | held half | 6.1 days | 2 |
| Tue 6 Oct, 22:30 UTC11d ago | 3 | – | 1.8 days | 0 |
| Sat 3 Oct, 19:27 UTC14d ago | 1 | held half | 3.1 days | 1 |
| Thu 1 Oct, 17:57 UTC FW16d ago | 3 | held half | 2.1 days | 2 |
| Wed 30 Sep, 20:18 UTC17d ago | 3 | – | 0.9 days | 3 |
| Fri 18 Sep, 09:06 UTC29d ago | 3 | halved by day 1 | 12.5 days | 2 |
| Mon 14 Sep, 18:17 UTC33d ago | 3 | halved by day 1 | 3.6 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 4/ 100
- 48/ 999
- 62/ 999
- 79/ 150
- 102/ 150
- 0/ 100
Quick answers
Tags and listings
Where does CRYMAP_TEST appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include CRYMAP_TEST: Modded Rust servers, Rust build and creative servers and Rust creative servers. Its entry appears under the filters Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
What's the meaning of the tags on CRYMAP_TEST?
gmrust (Game mode): This is the standard Rust survival experience; mp20 (Max players): There are 20 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^b (Biweekly): Every fortnight, it wipes; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^c (Creative): Creative mode: you don't gather, you just build; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list CRYMAP_TEST puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
How well does CRYMAP_TEST perform?
Average server fps for the last 48 hours was 111, and the lowest was 84. At its peak it carried 107,675 entities, including buildings and deployables. 6,041 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
Where can you find CRYMAP_TEST?
No region comes from CRYMAP_TEST. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 78.24.41.96:28025.
What's the uptime like for CRYMAP_TEST?
Right now CRYMAP_TEST is online. The uptime it gives puts the last restart at roughly 3 days 5 hours ago. In the last full 7 days, 159 of 168 hours were online, 95% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is CRYMAP_TEST on?
The version on CRYMAP_TEST is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
How often does CRYMAP_TEST wipe?
With too few wipes recorded for CRYMAP_TEST to confirm the schedule, the prediction goes by its tag. Expect the next wipe on Wednesday 28 October at 22:19 UTC. This world has been running since 3 days 7 hours ago. The tags show wipes scheduled every two weeks.
What happens on wipe day at CRYMAP_TEST?
Recent wipes have averaged a busiest crowd of 3 players. On the latest wipe, 2 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 100% of the time.
Settings and map
What settings are in place on CRYMAP_TEST?
The name of CRYMAP_TEST contains no gather rate. The group limit is the game's default of 8 players. build & creative is the game mode, building in a sandbox, with no gathering. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.
Which map is active on CRYMAP_TEST?
CRYMAP_TEST uses a procedural map of size 4,250 with seed 1337, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.
Player stats
What's the population like on CRYMAP_TEST?
CRYMAP_TEST is holding 0 players on its 20 slots at the moment. For the past week, players averaged 0 with a high of 4. Over the last 48 hours, 12:00 UTC drew the most players, 2 on average.
Where does CRYMAP_TEST sit in the rankings?
Over the last seven days, CRYMAP_TEST is #5,208 by player hours, among the top 24% of all ranked servers.
Getting in
How do you get into CRYMAP_TEST?
Open Rust and press F1, then type client.connect 78.24.41.96:28025. Alternatively, click Launch Rust on this page to join via Steam.