S-PLAYERS Test
Online 78.80.85.125:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 971/ 100
- 240/ 400
- 214/ 245
- 125/ 100
- 518/ 1000
- 42/ 700
Quick answers
Tags and filters
Where does S-PLAYERS Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry S-PLAYERS Test are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on S-PLAYERS Test?
S-PLAYERS Test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is S-PLAYERS Test in?
No region comes from S-PLAYERS Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 78.80.85.125:28015.
Is S-PLAYERS Test up, and how often does it stay online?
Right now S-PLAYERS Test is online. In the last full 7 days, 97 of 168 hours were online, 58% uptime. The first sighting by Rust Going Deep was on 4 October 2026.
What is the Rust version for S-PLAYERS Test?
The version on S-PLAYERS Test is Rust network protocol 2634 and build 166652, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does S-PLAYERS Test follow for wipes?
S-PLAYERS Test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 12 days 21 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to S-PLAYERS Test?
Its name does not state a gather rate for S-PLAYERS Test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on S-PLAYERS Test?
A procedural map, generated by the game, is in play on S-PLAYERS Test.
Player count
How many players are on S-PLAYERS Test?
Right now 0 players are on S-PLAYERS Test, which has 10 slots. The seven-day average is 0 players, with a peak of 1.
What's S-PLAYERS Test's rank among Rust servers?
Over the last seven days, S-PLAYERS Test is #14,745 by player hours, among the top 67% of all ranked servers.
Getting in
What's the process to join S-PLAYERS Test?
Open Rust and press F1, then type client.connect 78.80.85.125:28015. Alternatively, click Launch Rust on this page to join via Steam.