Censo local (privado)
Offline 79.117.162.51:28115 checked 54m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 16:33 UTC55m ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 165/ 400
- 131/ 100
- 195/ 245
- 48/ 1000
- 82/ 700
- 38/ 1000
Quick answers
Tags and filters
Where does Censo local (privado) appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Censo local (privado): Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Censo local (privado)?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): It holds 1 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Censo local (privado) puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Where can you find Censo local (privado)?
There is no published region for Censo local (privado). Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 79.117.162.51:28115.
Is Censo local (privado) up, and how often does it stay online?
Right now Censo local (privado) is offline, having last been seen 54 minutes ago. 21 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Censo local (privado)?
The version on Censo local (privado) is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does Censo local (privado) wipe?
Censo local (privado)'s rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 55 minutes ago.
Map and rules
What settings are in place on Censo local (privado)?
The name of Censo local (privado) contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Player count
How many players are on Censo local (privado)?
Right now Censo local (privado) is offline, with its last appearance 54 minutes ago.
How to join
What's the process to join Censo local (privado)?
Open Rust and press F1, then type client.connect 79.117.162.51:28115. Alternatively, click Launch Rust on this page to join via Steam.