FERRUM TEST
Offline 79.127.128.118:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 294/ 400
- 180/ 225
- 127/ 100
- 410/ 1000
- 34/ 700
Quick answers
Tags and listings
Where does FERRUM TEST appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry FERRUM TEST are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on FERRUM TEST?
The server browser shows these tags for FERRUM TEST: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): This server runs build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is FERRUM TEST in?
No region comes from FERRUM TEST. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 79.127.128.118:28015.
How reliable is FERRUM TEST?
Right now FERRUM TEST is offline, having last been seen 13 days 4 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 5 October 2026.
What Rust version is FERRUM TEST on?
Rust network protocol 2634 and build 166652 is what FERRUM TEST runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does FERRUM TEST wipe?
The wipes recorded for FERRUM TEST are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 13 days 16 hours ago.
Rules and settings
What settings are in place on FERRUM TEST?
Its name does not state a gather rate for FERRUM TEST. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on FERRUM TEST?
FERRUM TEST uses a game-generated procedural map.
Population
Is FERRUM TEST busy?
The last sighting of FERRUM TEST was 13 days 4 hours ago; it is offline right now.
What's FERRUM TEST's rank among Rust servers?
For player hours in the last seven days, FERRUM TEST ranks #15,966, within the top 71% of ranked servers.
Getting in
How do you get into FERRUM TEST?
To join, open Rust, hit F1, and enter client.connect 79.127.128.118:28015. Or click Launch Rust on this page to open the game through Steam and connect.