replays
Offline 79.165.151.88:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 09:25 UTC9d ago | 1 | – | running | 0 |
| Thu 24 Sep, 13:21 UTC23d ago | 1 | held half | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 154/ 200
- 277/ 300
- 255/ 275
- 103/ 200
- 118/ 200
- 125/ 250
Quick answers
Tags and search
Where does replays appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry replays are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on replays?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167058 (Build): This server runs build 167058; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list replays puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of replays?
replays does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 79.165.151.88:28015.
What's the uptime like for replays?
The server replays is not reachable at the moment; the last sighting was 6 days 15 hours ago. In the last full 7 days, 2 of 168 hours were online, 1% uptime. The first sighting by Rust Going Deep was on 24 September 2026.
What is the Rust version for replays?
On Windows, replays runs Rust network protocol 2634 and build 167058. The protocol must match to join; Steam will update your game.
Wipe info
How often does replays wipe?
replays's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 9 days 16 hours ago.
What happens on wipe day at replays?
The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 0 hours in. Recent wipes kept the crowd above half that peak until the next wipe 100% of the time.
Settings and map
What settings are in place on replays?
The name of replays contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
What's the map on replays?
replays uses a game-generated procedural map.
Player stats
What's the population like on replays?
Right now replays is offline, with its last appearance 6 days 15 hours ago. For the past week, players averaged 0 with a high of 1.
What position does replays hold in the server rankings?
Over the last seven days, replays is #15,538 by player hours, among the top 70% of all ranked servers.
How to join
How do you get into replays?
To join, open Rust, hit F1, and enter client.connect 79.165.151.88:28015. Or click Launch Rust on this page to open the game through Steam and connect.