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Dive report

Local Dev Server (Carbon)

Offline 79.209.90.240:28505 checked 14d ago

moddedcarbon
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#16,006ranktop 70%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct6 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 09:21 UTC14d ago 0 – running 1
Wed 30 Sep, 13:27 UTC17d ago 1 – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Local Dev Server (Carbon) appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Local Dev Server (Carbon): Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Local Dev Server (Carbon)?

Local Dev Server (Carbon)'s game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166655 (Build): This server runs build 166655; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Plugins are handled by Carbon. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the location of Local Dev Server (Carbon)?

No region comes from Local Dev Server (Carbon). Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 79.209.90.240:28505.

What's the uptime like for Local Dev Server (Carbon)?

Right now Local Dev Server (Carbon) is offline, having last been seen 14 days 21 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 29 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Local Dev Server (Carbon)?

On Windows, Local Dev Server (Carbon) runs Rust network protocol 2634 and build 166655. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does Local Dev Server (Carbon) wipe?

Too few wipes are on record for Local Dev Server (Carbon) to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 15 days 12 hours.

What can you expect on wipe day at Local Dev Server (Carbon)?

The average peak across recent wipes is 0 players. The peak crowd on the latest wipe came 0 hours in.

Map and rules

What settings and rules have been applied to Local Dev Server (Carbon)?

The name of Local Dev Server (Carbon) contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.

Population

What's the population like on Local Dev Server (Carbon)?

Local Dev Server (Carbon) was last seen 14 days 21 hours ago and is offline as you read this.

Where does Local Dev Server (Carbon) sit in the rankings?

For player hours in the last seven days, Local Dev Server (Carbon) ranks #16,006, within the top 70% of ranked servers.

Getting in

What's the process to join Local Dev Server (Carbon)?

Open Rust and press F1, then type client.connect 79.209.90.240:28505. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players It holds 50 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166655
Build This server runs build 166655.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.