<oddball
Online 80.0.186.84:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 345/ 2000
- 419/ 2000
- 102/ 200
- 82/ 200
- 80/ 200
- 153/ 250
Quick answers
Tags and search
Where does <oddball appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry <oddball are: Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on <oddball?
The server browser shows these tags for <oddball: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): The build number is 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the performance like on <oddball?
The last 48 hours saw an average of 125 server fps, never dropping below 110. The entity count reached a high of 154,745, covering buildings, deployables and everything else. 3,528 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What location is <oddball in?
<oddball does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 80.0.186.84:28015.
How reliable is <oddball?
Right now <oddball is online. The uptime it gives puts the last restart at roughly 10 hours ago. In the last full 6 days, 0 of 144 hours were online, 0% uptime. Rust Going Deep has had it on record since 10 October 2026.
What Rust version is <oddball on?
On Windows, <oddball runs Rust network protocol 2634 and build 167398. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does <oddball follow for wipes?
Too few wipes are on record for <oddball to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 254 days is how long ago this world came into being.
Rules and settings
What settings and rules have been applied to <oddball?
No gather rate appears in the name of <oddball. 8 players is the group cap, the game's default. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on <oddball?
A game-generated procedural map of size 4,500 with seed 465223350 is in play on <oddball. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
What's the population like on <oddball?
Out of 10 slots, 1 are filled on <oddball right now. For the past week, players averaged 1 with a high of 1. The busiest point in the last 48 hours was 09:00 UTC, averaging 1 players.
What's <oddball's rank among Rust servers?
For player hours in the last seven days, <oddball ranks #8,112, within the top 37% of ranked servers.
Getting in
How do you get into <oddball?
Open Rust and press F1, then type client.connect 80.0.186.84:28015. Alternatively, click Launch Rust on this page to join via Steam.
