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Dive report

<oddball

Online 80.0.186.84:28015 checked 10m ago

moddedoxidepve
Drop in
1/ 10 players now 10% full
17-day averagepeak 1
#8,112ranktop 37%
254d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75107:0009:0012:0014:0017:0019:00

Hourly average and peak, UTC.

Server performance

05010015020007:0009:0012:0014:0017:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does <oddball appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry <oddball are: Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on <oddball?

The server browser shows these tags for <oddball: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): The build number is 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the performance like on <oddball?

The last 48 hours saw an average of 125 server fps, never dropping below 110. The entity count reached a high of 154,745, covering buildings, deployables and everything else. 3,528 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What location is <oddball in?

<oddball does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 80.0.186.84:28015.

How reliable is <oddball?

Right now <oddball is online. The uptime it gives puts the last restart at roughly 10 hours ago. In the last full 6 days, 0 of 144 hours were online, 0% uptime. Rust Going Deep has had it on record since 10 October 2026.

What Rust version is <oddball on?

On Windows, <oddball runs Rust network protocol 2634 and build 167398. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does <oddball follow for wipes?

Too few wipes are on record for <oddball to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 254 days is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to <oddball?

No gather rate appears in the name of <oddball. 8 players is the group cap, the game's default. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on <oddball?

A game-generated procedural map of size 4,500 with seed 465223350 is in play on <oddball. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

What's the population like on <oddball?

Out of 10 slots, 1 are filled on <oddball right now. For the past week, players averaged 1 with a high of 1. The busiest point in the last 48 hours was 09:00 UTC, averaging 1 players.

What's <oddball's rank among Rust servers?

For player hours in the last seven days, <oddball ranks #8,112, within the top 37% of ranked servers.

Getting in

How do you get into <oddball?

Open Rust and press F1, then type client.connect 80.0.186.84:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players There are 10 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167398
Build The build number is 167398.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.