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Dive report

TML Dev

Offline 80.0.58.86:28015 checked 3d ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#10,962ranktop 50%
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct15 Oct16 Oct17 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 00:55 UTC3d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does TML Dev appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TML Dev are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on TML Dev?

The server browser shows these tags for TML Dev: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the location of TML Dev?

No region comes from TML Dev. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 80.0.58.86:28015.

What's the uptime like for TML Dev?

Right now TML Dev is offline, having last been seen 3 days 4 hours ago. In the last full 4 days, 10 of 96 hours were online, 10% uptime. Rust Going Deep has had it on record since 12 October 2026.

What is the Rust version for TML Dev?

Rust network protocol 2634 and build 167781 is what TML Dev runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does TML Dev follow for wipes?

Too few wipes are on record for TML Dev to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 3 days 20 hours.

What can you expect on wipe day at TML Dev?

The average peak across recent wipes is 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

Settings and map

Which rules and settings is TML Dev running?

The name of TML Dev contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.

What's the map on TML Dev?

The map on TML Dev is procedural, made by the game.

Player count

How many players are on TML Dev?

TML Dev was last seen 3 days 4 hours ago and is offline as you read this. For the past week, players averaged 0 with a high of 1.

What position does TML Dev hold in the server rankings?

Over the last seven days, TML Dev is #10,962 by player hours, among the top 50% of all ranked servers.

Join info

How do you get into TML Dev?

Open Rust and press F1, then type client.connect 80.0.58.86:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.