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Dive report

Outpost Dev (local)

Offline 80.123.69.14:28215 checked 3d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
10d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct14 Oct16 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Outpost Dev (local) appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Outpost Dev (local) are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Outpost Dev (local)?

The server browser shows these tags for Outpost Dev (local): gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167058 (Build): The build number is 167058; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Where can you find Outpost Dev (local)?

Outpost Dev (local) does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 80.123.69.14:28215.

What's the uptime like for Outpost Dev (local)?

Outpost Dev (local) is down at the moment; it was last up 3 days 11 hours ago. It was up 31% of the time over the last full 7 days, 52 of 168 hours. The first sighting by Rust Going Deep was on 7 October 2026.

What is the Rust version for Outpost Dev (local)?

The version on Outpost Dev (local) is Rust network protocol 2634 and build 167058, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

How often does Outpost Dev (local) wipe?

The wipes recorded for Outpost Dev (local) are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 10 days 20 hours is how long ago this world came into being.

Rules and settings

What settings are in place on Outpost Dev (local)?

Its name does not state a gather rate for Outpost Dev (local). 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on Outpost Dev (local)?

A procedural map, generated by the game, is in play on Outpost Dev (local).

Player stats

What's the population like on Outpost Dev (local)?

Right now Outpost Dev (local) is offline, with its last appearance 3 days 11 hours ago. Over the past week it has drawn 0 players on average.

What's Outpost Dev (local)'s rank among Rust servers?

For player hours in the last seven days, Outpost Dev (local) ranks #15,843, within the top 72% of ranked servers.

Getting in

What's the way to join Outpost Dev (local)?

Open Rust and press F1, then type client.connect 80.123.69.14:28215. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167058
Build The build number is 167058.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.