probe
Offline 80.187.116.202:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 309/ 400
- 182/ 225
- 135/ 100
- 372/ 1000
- 31/ 700
Quick answers
Tags and search
Where does probe appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include probe: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on probe?
probe's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): It's on build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is probe in?
There is no published region for probe. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 80.187.116.202:28015.
Is probe up, and how often does it stay online?
probe is down at the moment; it was last up 19 days 23 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 28 September 2026.
What is the Rust version for probe?
The version on probe is Rust network protocol 2633 and build 163794, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does probe wipe?
Too few wipes are on record for probe to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 19 days 23 hours is how long ago this world came into being.
Map and rules
Which rules and settings is probe running?
The name of probe contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on probe?
probe uses a game-generated procedural map.
Player count
How many players are on probe?
Right now probe is offline, with its last appearance 19 days 23 hours ago.
What's probe's rank among Rust servers?
For player hours in the last seven days, probe ranks #16,949, within the top 71% of ranked servers.
Getting in
What's the way to join probe?
To join, open Rust, hit F1, and enter client.connect 80.187.116.202:28015. Or click Launch Rust on this page to open the game through Steam and connect.