Local Test
Offline 80.187.74.12:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 912/ 100
- 138/ 400
- 122/ 245
- 131/ 100
- 324/ 1000
- 23/ 700
Quick answers
Tags and listings
Where does Local Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Test are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on Local Test?
gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): The slot count is 2; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): The build number is 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon — that is the tag list Local Test puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of Local Test?
No region comes from Local Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 80.187.74.12:28015.
Is Local Test up, and how often does it stay online?
The server Local Test is not reachable at the moment; the last sighting was 29 days 11 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 18 September 2026.
What is the Rust version for Local Test?
The version on Local Test is Rust network protocol 2633 and build 164530, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
How often does Local Test wipe?
Too few wipes are on record for Local Test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 29 days 11 hours.
Map and rules
Which rules and settings is Local Test running?
The name of Local Test contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on Local Test?
The map on Local Test is procedural, made by the game.
Population
How many players are on Local Test?
Right now Local Test is offline, with its last appearance 29 days 11 hours ago.
Where does Local Test sit in the rankings?
Over the last seven days, Local Test is #15,400 by player hours, among the top – of all ranked servers.
How to join
What's the process to join Local Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 80.187.74.12:28015.