TroubleChute
Offline 80.208.67.168:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 197/ 400
- 147/ 225
- 130/ 100
- 203/ 1000
- 16/ 700
Quick answers
Tags and listings
Where does TroubleChute appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TroubleChute are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on TroubleChute?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list TroubleChute puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find TroubleChute?
TroubleChute does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 80.208.67.168:28015.
What's the uptime like for TroubleChute?
The server TroubleChute is not reachable at the moment; the last sighting was 32 days 13 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 15 September 2026.
What Rust version is TroubleChute on?
The version on TroubleChute is Rust network protocol 2633 and build 163794, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does TroubleChute wipe?
The wipes recorded for TroubleChute are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 32 days 16 hours is how long ago this world came into being.
Settings and map
Which rules and settings is TroubleChute running?
No gather rate appears in the name of TroubleChute. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on TroubleChute?
TroubleChute uses a game-generated procedural map.
Player count
What's the population like on TroubleChute?
Right now TroubleChute is offline, with its last appearance 32 days 13 hours ago.
Where does TroubleChute sit in the rankings?
Over the last seven days, TroubleChute is #13,263 by player hours, among the top – of all ranked servers.
Join info
What's the process to join TroubleChute?
To join, open Rust, hit F1, and enter client.connect 80.208.67.168:28015. Or click Launch Rust on this page to open the game through Steam and connect.