Development Server
Online EU 80.242.59.83:35090 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:46 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does Development Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Development Server: EU Rust servers, live and Modded Rust servers. Its entry appears under the filters Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Who is behind Development Server?
The miragerust.com hostname from Development Server also appears on 13 other servers we track, suggesting a common operator.
How should you read the tags on Development Server?
gmrust (Game mode): Survival, as standard Rust does it; mp2000 (Max players): The slot count is 2,000; ts150 (Group limit): Teams max out at 150; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; weekly (Weekly): It wipes once a week; vanilla (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon; EU (Europe): The server browser lists it under Europe; rustmaps (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one — that is the tag list Development Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
How well does Development Server perform?
It averaged 460 server fps over the last 48 hours, with a low of 211. Buildings, deployables and all other world objects added up to as many as 138,856 entities. 3,781 MB was the highest memory it used. Players experience lag when fps drops and entities climb.
What's the location of Development Server?
The EU tag marks Development Server as being in Europe. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 80.242.59.83:35090.
Is Development Server up, and how often does it stay online?
Development Server is up and reachable at the moment. According to its reported uptime, the last restart was about 43 hours ago. Over the past full 2 days it stayed up for 48 of 48 hours, or 100%. 15 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Development Server?
Rust network protocol 2634 and build 167781 is what Development Server runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does Development Server wipe?
Too few wipes are on record for Development Server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 44 hours.
Map and rules
What settings are in place on Development Server?
No gather rate appears in the name of Development Server. 150 players is the maximum group size. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. VAC is off: Valve's anti-cheat is not active.
Which map is active on Development Server?
The custom map on Development Server is size 4,750, its file published for download from this page.
Player stats
How many players are on Development Server?
Development Server is holding 0 players on its 2,000 slots at the moment. The seven-day average is 0 players, with a peak of 4. The busiest point in the last 48 hours was 14:00 UTC, averaging 1 players.
Where does Development Server sit in the rankings?
Over the last seven days, Development Server sits at #8,031 by player hours, among the top 36% of all ranked servers and #2,079 in Europe.
Join info
What's the way to join Development Server?
Open Rust and press F1, then type client.connect 80.242.59.83:35090. Alternatively, click Launch Rust on this page to join via Steam. https://miragerust.gg/ is its website.