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Dive report

Oxide Test Server

Online 80.47.14.21:28027 checked 9m ago

moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,153ranktop 70%
6h agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
0123416:0017:0018:0019:0020:0021:00Wiped Fri 23 Oct, 16:15 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040016:0017:0018:0019:0020:0021:00Wiped Fri 23 Oct, 16:15 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Oxide Test Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Oxide Test Server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Oxide Test Server?

gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): It holds 100 players; ts8 (Group limit): It uses the default team limit: 8; v2635 (Protocol): This server runs game protocol 2635, so your game must match that version to join; cs168909 (Build): This server runs build 168909; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Oxide Test Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Is Oxide Test Server lag-free?

Average server fps for the last 48 hours was 234, and the lowest was 224. At its peak it carried 50,664 entities, including buildings and deployables. The top memory figure was 1,734 MB. Players experience lag when fps drops and entities climb.

What location is Oxide Test Server in?

Oxide Test Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 80.47.14.21:28027.

How reliable is Oxide Test Server?

Right now Oxide Test Server is online. The uptime it gives puts the last restart at roughly 4 hours ago. Rust Going Deep has had it on record since 23 October 2026.

What is the Rust version for Oxide Test Server?

On Linux, Oxide Test Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does Oxide Test Server wipe?

Too few wipes are on record for Oxide Test Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 6 hours ago.

Map and rules

What settings are in place on Oxide Test Server?

Its name does not state a gather rate for Oxide Test Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

Which map is active on Oxide Test Server?

The map on Oxide Test Server is procedural and size 3,000, generated by the game with seed 999629. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

Is Oxide Test Server busy?

Out of 100 slots, 0 are filled on Oxide Test Server right now. Over the past week it has drawn 0 players on average.

Where does Oxide Test Server sit in the rankings?

For player hours in the last seven days, Oxide Test Server ranks #15,153, within the top 70% of ranked servers.

Join info

How do you get into Oxide Test Server?

To join, open Rust, hit F1, and enter client.connect 80.47.14.21:28027. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players It holds 100 players.
ts8
Group limit It uses the default team limit: 8.
v2635
Protocol This server runs game protocol 2635, so your game must match that version to join.
cs168909
Build This server runs build 168909.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.