Olo testing
Offline 80.57.92.220:25565 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34 UTC FW16d ago | 2 | – | running | 1 |
| Sun 27 Sep, 11:18 UTC20d ago | 2 | held half | 4.3 days | 1 |
| Sat 26 Sep, 15:27 UTC21d ago | 2 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and listings
Where does Olo testing appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Olo testing: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Olo testing?
gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): This server runs build 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Olo testing puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of Olo testing?
Olo testing does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 80.57.92.220:25565.
How reliable is Olo testing?
The server Olo testing is not reachable at the moment; the last sighting was 8 days 12 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 26 September 2026 is when Rust Going Deep first saw it.
What Rust version is Olo testing on?
The version on Olo testing is Rust network protocol 2634 and build 166586, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does Olo testing follow for wipes?
No next wipe can be predicted for Olo testing, which wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 16 days 15 hours ago.
What happens on wipe day at Olo testing?
Recent wipes have averaged a busiest crowd of 2 players. 20 hours after the latest wipe started, the crowd hit its peak. The crowd held above half that peak until the next wipe in 100% of recent wipes.
Rules and settings
What settings are in place on Olo testing?
The name of Olo testing contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on Olo testing?
Olo testing uses a game-generated procedural map.
Player count
How many players are on Olo testing?
The last sighting of Olo testing was 8 days 12 hours ago; it is offline right now.
What's Olo testing's rank among Rust servers?
For player hours in the last seven days, Olo testing ranks #15,849, within the top 72% of ranked servers.
Getting in
What's the way to join Olo testing?
Open Rust and press F1, then type client.connect 80.57.92.220:25565. Alternatively, click Launch Rust on this page to join via Steam.