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Dive report

Twofish Oxide Test Server

Offline 81.100.154.125:28215 checked 9d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,848ranktop 72%
11d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct10 Oct11 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Twofish Oxide Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Twofish Oxide Test Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on Twofish Oxide Test Server?

gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Twofish Oxide Test Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the location of Twofish Oxide Test Server?

Twofish Oxide Test Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 81.100.154.125:28215.

How reliable is Twofish Oxide Test Server?

Right now Twofish Oxide Test Server is offline, having last been seen 9 days 20 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 6 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for Twofish Oxide Test Server?

Rust network protocol 2633 and build 165217 is what Twofish Oxide Test Server runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does Twofish Oxide Test Server follow for wipes?

Twofish Oxide Test Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 11 days 16 hours is how long ago this world came into being.

Map and rules

What settings are in place on Twofish Oxide Test Server?

The name of Twofish Oxide Test Server contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on Twofish Oxide Test Server?

Twofish Oxide Test Server uses a game-generated procedural map.

Player count

Is Twofish Oxide Test Server busy?

Twofish Oxide Test Server was last seen 9 days 20 hours ago and is offline as you read this.

Where does Twofish Oxide Test Server sit in the rankings?

Over the last seven days, Twofish Oxide Test Server is #15,848 by player hours, among the top 72% of all ranked servers.

Getting in

What's the process to join Twofish Oxide Test Server?

Open Rust and press F1, then type client.connect 81.100.154.125:28215. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build It's on build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.