Skip to the content
Dive report

Twofish Oxide Staging Test Server

Offline 81.100.154.125:28315 checked 16d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#16,330ranktop 69%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Twofish Oxide Staging Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Twofish Oxide Staging Test Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Twofish Oxide Staging Test Server?

Twofish Oxide Staging Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166490 (Build): It's on build 166490; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What location is Twofish Oxide Staging Test Server in?

No region comes from Twofish Oxide Staging Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 81.100.154.125:28315.

How reliable is Twofish Oxide Staging Test Server?

Right now Twofish Oxide Staging Test Server is offline, having last been seen 16 days 17 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 1 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for Twofish Oxide Staging Test Server?

The version on Twofish Oxide Staging Test Server is Rust network protocol 2634 and build 166490, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does Twofish Oxide Staging Test Server follow for wipes?

Twofish Oxide Staging Test Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days 20 hours.

Map and rules

Which rules and settings is Twofish Oxide Staging Test Server running?

The name of Twofish Oxide Staging Test Server contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

Which map is active on Twofish Oxide Staging Test Server?

A procedural map, generated by the game, is in play on Twofish Oxide Staging Test Server.

Player stats

What's the population like on Twofish Oxide Staging Test Server?

Twofish Oxide Staging Test Server was last seen 16 days 17 hours ago and is offline as you read this.

Where does Twofish Oxide Staging Test Server sit in the rankings?

For player hours in the last seven days, Twofish Oxide Staging Test Server ranks #16,330, within the top 69% of ranked servers.

Getting in

What's the process to join Twofish Oxide Staging Test Server?

Open Rust and press F1, then type client.connect 81.100.154.125:28315. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166490,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166490
Build It's on build 166490.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.