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Dive report

ppacket-test

Offline 81.108.209.47:28015 checked 4d ago

moddedoxidepve
Drop in
1/ 10 players now 10% full
17-day averagepeak 1
#7,995ranktop 36%
5d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct16 Oct17 Oct18 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 18:22 UTC5d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does ppacket-test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry ppacket-test are: Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on ppacket-test?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): It's on build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list ppacket-test puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the location of ppacket-test?

ppacket-test does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 81.108.209.47:28015.

Is ppacket-test up, and how often does it stay online?

Right now ppacket-test is offline, having last been seen 4 days 14 hours ago. Over the past full 5 days it stayed up for 10 of 120 hours, or 8%. 12 October 2026 is when Rust Going Deep first saw it.

What Rust version is ppacket-test on?

The version on ppacket-test is Rust network protocol 2634 and build 167584, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

How often does ppacket-test wipe?

ppacket-test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 5 days 14 hours is how long ago this world came into being.

What happens on wipe day at ppacket-test?

The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 1 hours in.

Settings and map

What settings are in place on ppacket-test?

Its name does not state a gather rate for ppacket-test. Up to 8 players per group, which is the default. It runs pve, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on ppacket-test?

The map on ppacket-test is procedural, made by the game.

Player count

Is ppacket-test busy?

ppacket-test was last seen 4 days 14 hours ago and is offline as you read this. For the past week, players averaged 1 with a high of 1.

What position does ppacket-test hold in the server rankings?

For player hours in the last seven days, ppacket-test ranks #7,995, within the top 36% of ranked servers.

How to join

What's the process to join ppacket-test?

Open Rust and press F1, then type client.connect 81.108.209.47:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,^p,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players There are 10 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167584
Build It's on build 167584.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.