SkripTest
Offline 81.177.233.71:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 87/ 400
- 50/ 245
- 132/ 100
- 91/ 1000
- 6/ 700
Quick answers
Tags and search
Where does SkripTest appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include SkripTest: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on SkripTest?
The server browser shows these tags for SkripTest: gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is SkripTest in?
There is no published region for SkripTest. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 81.177.233.71:28015.
What's the uptime like for SkripTest?
Right now SkripTest is offline, having last been seen 4 days 9 hours ago. In the last full 4 days, 0 of 96 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 13 October 2026.
What is the Rust version for SkripTest?
The version on SkripTest is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does SkripTest wipe?
The wipes recorded for SkripTest are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 4 days 11 hours is how long ago this world came into being.
Rules and settings
What settings and rules have been applied to SkripTest?
Its name does not state a gather rate for SkripTest. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on SkripTest?
The map on SkripTest is procedural, made by the game.
Population
How many players are on SkripTest?
Right now SkripTest is offline, with its last appearance 4 days 9 hours ago. For the past week, players averaged 1 with a high of 1.
Where does SkripTest sit in the rankings?
For player hours in the last seven days, SkripTest ranks #12,087, within the top 55% of ranked servers.
How to join
What's the way to join SkripTest?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 81.177.233.71:28015.