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Dive report

Test Server - No EAC

Offline 81.231.253.216:28015 checked 14d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#16,020ranktop 71%
14d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Test Server - No EAC appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Test Server - No EAC are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Test Server - No EAC?

The server browser shows these tags for Test Server - No EAC: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163207 (Build): It's on build 163207; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Where can you find Test Server - No EAC?

Test Server - No EAC does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 81.231.253.216:28015.

What's the uptime like for Test Server - No EAC?

Test Server - No EAC is down at the moment; it was last up 14 days 11 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 3 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for Test Server - No EAC?

Rust network protocol 2633 and build 163207 is what Test Server - No EAC runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does Test Server - No EAC wipe?

Too few wipes are on record for Test Server - No EAC to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 14 days 17 hours.

Rules and settings

What settings and rules have been applied to Test Server - No EAC?

The name of Test Server - No EAC contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server does not run Valve's anti-cheat, VAC.

What's the map on Test Server - No EAC?

Test Server - No EAC uses a game-generated procedural map.

Population

What's the population like on Test Server - No EAC?

Right now Test Server - No EAC is offline, with its last appearance 14 days 11 hours ago.

What's Test Server - No EAC's rank among Rust servers?

Over the last seven days, Test Server - No EAC is #16,020 by player hours, among the top 71% of all ranked servers.

How to join

What's the process to join Test Server - No EAC?

To join, open Rust, hit F1, and enter client.connect 81.231.253.216:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163207
Build It's on build 163207.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.