test
Offline 81.9.127.119:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 254/ 400
- 181/ 225
- 131/ 100
- 305/ 1000
- 21/ 700
Quick answers
Tags and search
Where does test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on test?
test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp15 (Max players): The slot count is 15; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163493 (Build): This server runs build 163493; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is test in?
There is no published region for test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 81.9.127.119:28015.
What's the uptime like for test?
test is down at the moment; it was last up 31 days 17 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 16 September 2026 is when Rust Going Deep first saw it.
What Rust version is test on?
Rust network protocol 2633 and build 163493 is what test runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
When does test wipe?
The wipes recorded for test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 38 days 22 hours ago.
Settings and map
What settings are in place on test?
No gather rate appears in the name of test. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on test?
test uses a game-generated procedural map.
Player count
What's the population like on test?
The last sighting of test was 31 days 17 hours ago; it is offline right now.
What's test's rank among Rust servers?
Over the last seven days, test is #15,497 by player hours, among the top – of all ranked servers.
How to join
What's the way to join test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 81.9.127.119:28015.