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Dive report

Rise of the Hunters - Test Server

Offline 81.99.210.156:28115 checked 26d ago

moddedoxide
Drop in
1/ 50 players now 2% full
07-day averagepeak –
#13,871ranktop 60%
26d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep23 Sep24 Sep26 Sep27 Sep29 Sep

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rise of the Hunters - Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rise of the Hunters - Test Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Rise of the Hunters - Test Server?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): It's on build 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Rise of the Hunters - Test Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What location is Rise of the Hunters - Test Server in?

There is no published region for Rise of the Hunters - Test Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 81.99.210.156:28115.

How reliable is Rise of the Hunters - Test Server?

Rise of the Hunters - Test Server is down at the moment; it was last up 26 days 5 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 21 September 2026.

What Rust version is Rise of the Hunters - Test Server on?

Rust network protocol 2633 and build 164530 is what Rise of the Hunters - Test Server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does Rise of the Hunters - Test Server wipe?

The wipes recorded for Rise of the Hunters - Test Server are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 26 days 23 hours ago.

Rules and settings

What settings and rules have been applied to Rise of the Hunters - Test Server?

Its name does not state a gather rate for Rise of the Hunters - Test Server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Rise of the Hunters - Test Server?

The map on Rise of the Hunters - Test Server is procedural, made by the game.

Player stats

How many players are on Rise of the Hunters - Test Server?

The last sighting of Rise of the Hunters - Test Server was 26 days 5 hours ago; it is offline right now.

What's Rise of the Hunters - Test Server's rank among Rust servers?

For player hours in the last seven days, Rise of the Hunters - Test Server ranks #13,871, within the top 60% of ranked servers.

Getting in

How do you get into Rise of the Hunters - Test Server?

To join, open Rust, hit F1, and enter client.connect 81.99.210.156:28115. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players It holds 50 players.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs164530
Build It's on build 164530.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.