RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Online 82.145.53.15:28017 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 23 October, 13:42 UTC, in 5d 4h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 4hFri 23 Oct, 13:42 UTC
- 12d 4hFri 30 Oct, 13:42 UTC
- 18d 9hThu 5 Nov, 19:00 UTCFW
- 19d 4hFri 6 Nov, 13:42 UTC
- 26d 4hFri 13 Nov, 13:42 UTC
- 33d 4hFri 20 Nov, 13:42 UTC
- 40d 4hFri 27 Nov, 13:42 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:42 UTC1d ago | – | – | running | 0 |
| Thu 1 Oct, 17:58 UTC FW16d ago | 5 | halved by day 3 | 14.8 days | 1 |
| Fri 18 Sep, 17:29 UTC29d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 5/ 100
- 6/ 75
- 19/ 150
- 8/ 100
- 26/ 100
- 2/ 60
Quick answers
Tags and filters
Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: 2x Rust servers, Modded Rust servers, Go deep on PvE servers, Rust roleplay servers and Best Rust zombie servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x.
What's the meaning of the tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
gmvanilla (Game mode): Vanilla survival gameplay; mp101 (Max players): There are 101 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^w (Weekly): It wipes once a week; ^r (Roleplay): It's a roleplay server; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] lag-free?
It averaged 209 server fps over the last 48 hours, with a low of 150. The entity count reached a high of 213,310, covering buildings, deployables and everything else. The top memory figure was 4,516 MB. A climbing entity count together with low fps is what feels like lag to players.
What's the location of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
No region comes from RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 82.145.53.15:28017.
How reliable is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Right now RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is online. According to its reported uptime, the last restart was about 10 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
On Linux, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?
With too few wipes recorded for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] to confirm the schedule, the prediction goes by its tag. Friday 23 October at 13:42 UTC is when the next wipe is due. The world you are on now was created 43 hours. Its tags carry a wipe schedule that runs weekly.
What happens on wipe day at RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Recent wipes have averaged a busiest crowd of 4 players. On the latest wipe, 19 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. It held on until day 3, then dipped below half.
Rules and settings
What settings and rules have been applied to RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Gather rates here are 2x, as RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] announces in its name. The group limit is the game's default of 8 players. roleplay is the game mode, jobs, towns and rules for roleplay. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
A game-generated procedural map of size 4,250 with seed 997885250 is in play on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: fantomasx.
Population
How many players are on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Right now 1 players are on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], which has 101 slots. The seven-day average is 1 players, with a peak of 5. Over the last 48 hours, 17:00 UTC drew the most players, 1 on average.
What's RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s rank among Rust servers?
Over the last seven days, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is #4,205 by player hours, among the top 19% of all ranked servers.
How to join
What's the way to join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 82.145.53.15:28017.
