Private Rust Development - 641 Blueprints
Offline 82.17.236.46:28115 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC14d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and filters
Where does Private Rust Development - 641 Blueprints appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Private Rust Development - 641 Blueprints are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Private Rust Development - 641 Blueprints?
Private Rust Development - 641 Blueprints's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): It's on build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of Private Rust Development - 641 Blueprints?
There is no published region for Private Rust Development - 641 Blueprints. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 82.17.236.46:28115.
What's the uptime like for Private Rust Development - 641 Blueprints?
Right now Private Rust Development - 641 Blueprints is offline, having last been seen 4 days 10 hours ago. Over the past full 7 days it stayed up for 72 of 168 hours, or 43%. The first sighting by Rust Going Deep was on 29 September 2026.
What is the Rust version for Private Rust Development - 641 Blueprints?
The version on Private Rust Development - 641 Blueprints is Rust network protocol 2634 and build 167398, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does Private Rust Development - 641 Blueprints wipe?
Private Rust Development - 641 Blueprints's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 14 days 17 hours.
What happens on wipe day at Private Rust Development - 641 Blueprints?
Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 0 hours in.
Map and rules
Which rules and settings is Private Rust Development - 641 Blueprints running?
Its name does not state a gather rate for Private Rust Development - 641 Blueprints. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. The server does not run Valve's anti-cheat, VAC.
Which map is active on Private Rust Development - 641 Blueprints?
Private Rust Development - 641 Blueprints uses a game-generated procedural map.
Player count
Is Private Rust Development - 641 Blueprints busy?
Right now Private Rust Development - 641 Blueprints is offline, with its last appearance 4 days 10 hours ago. The seven-day average is 0 players, with a peak of 1.
Where does Private Rust Development - 641 Blueprints sit in the rankings?
For player hours in the last seven days, Private Rust Development - 641 Blueprints ranks #8,751, within the top 40% of ranked servers.
How to join
What's the way to join Private Rust Development - 641 Blueprints?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 82.17.236.46:28115.