TIER.ID | Internal Competitive
Offline 82.194.22.117:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 170/ 225
- 124/ 100
- 352/ 1000
- 27/ 700
Quick answers
Tags and search
Where does TIER.ID | Internal Competitive appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TIER.ID | Internal Competitive: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on TIER.ID | Internal Competitive?
The server browser shows these tags for TIER.ID | Internal Competitive: gmrust (Game mode): Survival, as standard Rust does it; mp1000 (Max players): There are 1,000 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): It's on build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is TIER.ID | Internal Competitive in?
There is no published region for TIER.ID | Internal Competitive. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 82.194.22.117:28015.
Is TIER.ID | Internal Competitive up, and how often does it stay online?
TIER.ID | Internal Competitive is down at the moment; it was last up 14 days 18 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 3 October 2026.
What is the Rust version for TIER.ID | Internal Competitive?
On Linux, TIER.ID | Internal Competitive runs Rust network protocol 2634 and build 166494. The protocol must match to join; Steam will update your game.
Wipe schedule
When does TIER.ID | Internal Competitive wipe?
The wipes recorded for TIER.ID | Internal Competitive are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 14 days 19 hours is how long ago this world came into being.
Map and rules
What settings are in place on TIER.ID | Internal Competitive?
No gather rate appears in the name of TIER.ID | Internal Competitive. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.
Player count
Is TIER.ID | Internal Competitive busy?
TIER.ID | Internal Competitive was last seen 14 days 18 hours ago and is offline as you read this.
What's TIER.ID | Internal Competitive's rank among Rust servers?
For player hours in the last seven days, TIER.ID | Internal Competitive ranks #16,011, within the top 70% of ranked servers.
How to join
How do you get into TIER.ID | Internal Competitive?
Open Rust and press F1, then type client.connect 82.194.22.117:28015. Alternatively, click Launch Rust on this page to join via Steam.