Dev server
Offline 82.194.25.36:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 67/ 400
- 48/ 245
- 130/ 100
- 84/ 1000
- 7/ 700
Quick answers
Tags and filters
Where does Dev server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Dev server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Dev server?
The server browser shows these tags for Dev server: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is Dev server in?
Dev server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 82.194.25.36:28015.
What's the uptime like for Dev server?
Right now Dev server is offline, having last been seen 27 days 12 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 19 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Dev server?
On Linux, Dev server runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does Dev server wipe?
The wipes recorded for Dev server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 28 days 9 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to Dev server?
No gather rate appears in the name of Dev server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Population
What's the population like on Dev server?
Right now Dev server is offline, with its last appearance 27 days 12 hours ago.
What position does Dev server hold in the server rankings?
For player hours in the last seven days, Dev server ranks #15,515, within the top – of ranked servers.
Join info
What's the process to join Dev server?
To join, open Rust, hit F1, and enter client.connect 82.194.25.36:28015. Or click Launch Rust on this page to open the game through Steam and connect.