Skip to the content
Dive report

P.I.P RUST Test Server

Online 82.21.2.10:10218 checked 15m ago

moddedcarbonpve
Drop in
0/ 10 players now 0% full
07-day averagepeak 3
#7,427ranktop 34%
resetsno wipes10 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

Players

AveragePeak
00.511.5205:0008:0012:0014:0017:0020:00

Hourly average and peak, UTC.

Server performance

010020030040005:0008:0012:0014:0017:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct9 Oct12 Oct14 Oct17 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 15:22 UTC5h ago – – – 0
Sat 17 Oct, 15:02 UTC6h ago – – – 0
Sat 17 Oct, 14:11 UTC7h ago – – – 0
Sat 17 Oct, 10:45 UTC10h ago – – – 0
Sat 17 Oct, 05:40 UTC15h ago – – – 1
Wed 14 Oct, 12:53 UTC3d ago – – – 1
Sun 11 Oct, 13:50 UTC6d ago – – – 1
Sun 11 Oct, 13:33 UTC6d ago – – – 0
Sun 11 Oct, 11:10 UTC6d ago 1 held half 3.1 days 0
Sun 11 Oct, 01:58 UTC6d ago 1 – 0.4 days 0
Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does P.I.P RUST Test Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include P.I.P RUST Test Server: Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What's the meaning of the tags on P.I.P RUST Test Server?

P.I.P RUST Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^p (PvE): No PvP here: the danger comes from the environment; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Plugins are handled by Carbon. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

How well does P.I.P RUST Test Server perform?

The last 48 hours saw an average of 232 server fps, never dropping below 217. Buildings, deployables and all other world objects added up to as many as 85,522 entities. Memory use peaked at 3,183 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is P.I.P RUST Test Server in?

P.I.P RUST Test Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 82.21.2.10:10218.

What's the uptime like for P.I.P RUST Test Server?

P.I.P RUST Test Server is up and reachable at the moment. According to its reported uptime, the last restart was about 4 hours ago. In the last full 7 days, 76 of 168 hours were online, 45% uptime. 4 October 2026 is when Rust Going Deep first saw it.

What Rust version is P.I.P RUST Test Server on?

Rust network protocol 2634 and build 167781 is what P.I.P RUST Test Server runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does P.I.P RUST Test Server wipe?

P.I.P RUST Test Server keeps no wipe schedule because it builds a new world every few hours, and none of those resets is a wipe.

Map and rules

What settings are in place on P.I.P RUST Test Server?

Its name does not state a gather rate for P.I.P RUST Test Server. Up to 8 players per group, which is the default. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on P.I.P RUST Test Server?

The map on P.I.P RUST Test Server is procedural and size 4,500, generated by the game with seed 1337. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Custom Map.

Player count

What's the population like on P.I.P RUST Test Server?

P.I.P RUST Test Server is holding 0 players on its 10 slots at the moment. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, 11:00 UTC drew the most players, 1 on average.

Where does P.I.P RUST Test Server sit in the rankings?

For player hours in the last seven days, P.I.P RUST Test Server ranks #7,427, within the top 34% of ranked servers.

Join info

What's the process to join P.I.P RUST Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 82.21.2.10:10218.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.