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Dive report

SR Sub Developed Server

Online 82.21.2.35:10200 checked 10m ago

moddedcarbon
Drop in
0/ 80 players now 0% full
07-day averagepeak 1
#10,383ranktop 47%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctFri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 01:33 UTC13d ago 0 – running 0
Fri 2 Oct, 14:53 UTC15d ago 0 – 1.4 days 0
Thu 1 Oct, 18:11 UTC FW16d ago 0 – 0.9 days 0
Tue 29 Sep, 11:23 UTC18d ago 1 halved by day 1 2.3 days 0
Sat 26 Sep, 17:28 UTC21d ago 1 held half 2.7 days 0
Sat 26 Sep, 03:34 UTC21d ago 1 – 0.6 days 0
Fri 25 Sep, 04:49 UTC22d ago 1 – 0.9 days 0
Wed 23 Sep, 09:10 UTC24d ago 3 – 1.8 days 0
Wed 23 Sep, 03:03 UTC24d ago 3 – 0.3 days 0
Thu 17 Sep, 13:00 UTC30d ago 1 halved by day 1 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does SR Sub Developed Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include SR Sub Developed Server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on SR Sub Developed Server?

SR Sub Developed Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp80 (Max players): There are 80 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Is SR Sub Developed Server lag-free?

The last 48 hours saw an average of 30 server fps, never dropping below 30. The entity count reached a high of 44,681, covering buildings, deployables and everything else. The top memory figure was 2,211 MB. Players experience lag when fps drops and entities climb.

Where can you find SR Sub Developed Server?

SR Sub Developed Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 82.21.2.35:10200.

Is SR Sub Developed Server up, and how often does it stay online?

SR Sub Developed Server is live as of this check. According to its reported uptime, the last restart was about 11 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is SR Sub Developed Server on?

On Linux, SR Sub Developed Server runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does SR Sub Developed Server follow for wipes?

No next wipe can be predicted for SR Sub Developed Server, which wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 13 days 19 hours.

What happens on wipe day at SR Sub Developed Server?

The average peak across recent wipes is 0 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 50% of the time. It held on until day 1, then dipped below half.

Settings and map

What settings and rules have been applied to SR Sub Developed Server?

Its name does not state a gather rate for SR Sub Developed Server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on SR Sub Developed Server?

A game-generated procedural map of size 2,500 with seed 1337 is in play on SR Sub Developed Server. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.

Population

Is SR Sub Developed Server busy?

Out of 80 slots, 0 are filled on SR Sub Developed Server right now. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 22:00 UTC drew the most players, 1 on average.

Where does SR Sub Developed Server sit in the rankings?

For player hours in the last seven days, SR Sub Developed Server ranks #10,383, within the top 47% of ranked servers.

Getting in

What's the way to join SR Sub Developed Server?

To join, open Rust, hit F1, and enter client.connect 82.21.2.35:10200. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp80,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp80
Max players There are 80 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.