SR Developed Server
Online 82.21.2.36:24939 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 10:35 UTC5d ago | 2 | – | running | 1 |
| Sun 11 Oct, 15:19 UTC6d ago | 2 | – | 0.8 days | 0 |
| Sat 10 Oct, 12:40 UTC7d ago | 2 | – | 1.1 days | 0 |
| Fri 9 Oct, 09:39 UTC8d ago | 2 | – | 1.1 days | 0 |
| Tue 6 Oct, 05:38 UTC12d ago | 3 | halved by day 1 | 3.2 days | 0 |
| Mon 5 Oct, 05:32 UTC13d ago | 3 | – | 1 days | 0 |
| Thu 1 Oct, 18:10 UTC FW16d ago | 1 | halved by day 1 | 3.5 days | 0 |
| Sat 26 Sep, 08:45 UTC22d ago | 1 | held half | 5.4 days | 0 |
| Thu 24 Sep, 13:50 UTC23d ago | 1 | – | 1.8 days | 0 |
| Thu 24 Sep, 06:29 UTC24d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 10:52 UTC24d ago | 2 | – | 0.8 days | 0 |
| Tue 22 Sep, 07:02 UTC26d ago | 3 | – | 1.2 days | 0 |
| Mon 21 Sep, 14:50 UTC26d ago | 3 | – | 0.7 days | 0 |
| Sun 20 Sep, 13:04 UTC27d ago | 1 | – | 1.1 days | 0 |
| Wed 16 Sep, 00:48 UTC32d ago | 1 | halved by day 1 | 4.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 259/ 400
- 181/ 225
- 129/ 100
- 312/ 1000
- 23/ 700
Quick answers
Tags and search
Where does SR Developed Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include SR Developed Server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on SR Developed Server?
SR Developed Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp80 (Max players): The slot count is 80; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Is SR Developed Server lag-free?
The last 48 hours saw an average of 30 server fps, never dropping below 30. The entity count reached a high of 55,727, covering buildings, deployables and everything else. The top memory figure was 2,527 MB. A climbing entity count together with low fps is what feels like lag to players.
What location is SR Developed Server in?
No region comes from SR Developed Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 82.21.2.36:24939.
How reliable is SR Developed Server?
SR Developed Server is live as of this check. Its reported uptime shows a restart about 11 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is SR Developed Server on?
On Linux, SR Developed Server runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does SR Developed Server follow for wipes?
SR Developed Server wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 5 days 22 hours ago.
What happens on wipe day at SR Developed Server?
Recent wipes have averaged a busiest crowd of 2 players. On the latest wipe, 27 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. Otherwise, the crowd sank below half by day 1.
Map and rules
What settings and rules have been applied to SR Developed Server?
The name of SR Developed Server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
What's the map on SR Developed Server?
The map on SR Developed Server is procedural and size 3,500, generated by the game with seed 1337. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Custom Map.
Player count
What's the population like on SR Developed Server?
Right now 0 players are on SR Developed Server, which has 80 slots. For the past week, players averaged 0 with a high of 3. The busiest point in the last 48 hours was 17:00 UTC, averaging 2 players.
What position does SR Developed Server hold in the server rankings?
Over the last seven days, SR Developed Server is #5,124 by player hours, among the top 23% of all ranked servers.
How to join
How do you get into SR Developed Server?
To join, open Rust, hit F1, and enter client.connect 82.21.2.36:24939. Or click Launch Rust on this page to open the game through Steam and connect.