P.I.P Test Server
Offline 82.21.2.6:10274 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 6/ 100
- 85/ 400
- 46/ 245
- 121/ 100
- 129/ 1000
- 14/ 700
Quick answers
Tags and listings
Where does P.I.P Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include P.I.P Test Server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on P.I.P Test Server?
gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): There are 40 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): It's on build 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon — that is the tag list P.I.P Test Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is P.I.P Test Server in?
No region comes from P.I.P Test Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 82.21.2.6:10274.
What's the uptime like for P.I.P Test Server?
Right now P.I.P Test Server is offline, having last been seen 33 days 10 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is P.I.P Test Server on?
The version on P.I.P Test Server is Rust network protocol 2633 and build 163794, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does P.I.P Test Server follow for wipes?
Too few wipes are on record for P.I.P Test Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 44 days 5 hours is how long ago this world came into being.
Settings and map
Which rules and settings is P.I.P Test Server running?
Its name does not state a gather rate for P.I.P Test Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.
Player count
Is P.I.P Test Server busy?
Right now P.I.P Test Server is offline, with its last appearance 33 days 10 hours ago.
What's P.I.P Test Server's rank among Rust servers?
For player hours in the last seven days, P.I.P Test Server ranks #15,021, within the top – of ranked servers.
Getting in
How do you get into P.I.P Test Server?
Open Rust and press F1, then type client.connect 82.21.2.6:10274. Alternatively, click Launch Rust on this page to join via Steam.