4Netplayers Jungle Server Test
Online 82.223.22.21:23400 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence
Coming wipes
- 18d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 254/ 400
- 181/ 225
- 131/ 100
- 305/ 1000
- 21/ 700
Quick answers
Tags and filters
Where does 4Netplayers Jungle Server Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry 4Netplayers Jungle Server Test are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on 4Netplayers Jungle Server Test?
The server browser shows these tags for 4Netplayers Jungle Server Test: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the performance like on 4Netplayers Jungle Server Test?
Average server fps for the last 48 hours was 30, and the lowest was 30. Buildings, deployables and all other world objects added up to as many as 202,055 entities. The top memory figure was 4,210 MB. A climbing entity count together with low fps is what feels like lag to players.
What location is 4Netplayers Jungle Server Test in?
There is no published region for 4Netplayers Jungle Server Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 82.223.22.21:23400.
Is 4Netplayers Jungle Server Test up, and how often does it stay online?
4Netplayers Jungle Server Test is live as of this check. The uptime it gives puts the last restart at roughly 3 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 29 September 2026.
What Rust version is 4Netplayers Jungle Server Test on?
Rust network protocol 2634 and build 167781 is what 4Netplayers Jungle Server Test runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe info
When does 4Netplayers Jungle Server Test wipe?
The only wipe 4Netplayers Jungle Server Test takes is the monthly force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 16 days 14 hours is how long ago this world came into being.
What can you expect on wipe day at 4Netplayers Jungle Server Test?
Recent wipes have averaged a busiest crowd of 1 players. The peak crowd on the latest wipe came 0 hours in.
Map and rules
What settings and rules have been applied to 4Netplayers Jungle Server Test?
Its name does not state a gather rate for 4Netplayers Jungle Server Test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is active on 4Netplayers Jungle Server Test?
4Netplayers Jungle Server Test uses a procedural map of size 6,000 with seed 1234567890, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
What's the population like on 4Netplayers Jungle Server Test?
4Netplayers Jungle Server Test is holding 0 players on its 10 slots at the moment. For the past week, players averaged 0 with a high of 2. At 18:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What position does 4Netplayers Jungle Server Test hold in the server rankings?
Over the last seven days, 4Netplayers Jungle Server Test is #8,478 by player hours, among the top 38% of all ranked servers.
Join info
What's the way to join 4Netplayers Jungle Server Test?
To join, open Rust, hit F1, and enter client.connect 82.223.22.21:23400. Or click Launch Rust on this page to open the game through Steam and connect.