Shane Test
Offline 82.35.171.159:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 171/ 200
- 432/ 450
- 631/ 675
- 207/ 225
- 124/ 200
- 243/ 275
Quick answers
Tags and listings
Where does Shane Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Shane Test are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Shane Test?
gmvanilla (Game mode): It's vanilla survival; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty — that is the tag list Shane Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of Shane Test?
Shane Test does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 82.35.171.159:28015.
Is Shane Test up, and how often does it stay online?
The server Shane Test is not reachable at the moment; the last sighting was 13 days 9 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 3 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Shane Test?
The version on Shane Test is Rust network protocol 2634 and build 166652, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does Shane Test follow for wipes?
Too few wipes are on record for Shane Test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 10 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is Shane Test running?
The name of Shane Test contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on Shane Test?
The map on Shane Test is procedural, made by the game.
Player stats
How many players are on Shane Test?
Shane Test was last seen 13 days 9 hours ago and is offline as you read this.
What's Shane Test's rank among Rust servers?
Over the last seven days, Shane Test is #13,783 by player hours, among the top 61% of all ranked servers.
Join info
What's the way to join Shane Test?
Open Rust and press F1, then type client.connect 82.35.171.159:28015. Alternatively, click Launch Rust on this page to join via Steam.