Procedural Map
Online 83.147.29.183:28025 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:07 UTC15d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 358/ 2000
- 170/ 2000
- 104/ 200
- 25/ 200
- 132/ 250
- 78/ 200
Quick answers
Tags and listings
Where does Procedural Map appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Procedural Map: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Procedural Map?
gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): The slot count is 100; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Procedural Map puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the performance like on Procedural Map?
It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak it carried 78,844 entities, including buildings and deployables. 2,886 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
What location is Procedural Map in?
No region comes from Procedural Map. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 83.147.29.183:28025.
Is Procedural Map up, and how often does it stay online?
Right now Procedural Map is online. According to its reported uptime, the last restart was about 2 days 22 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for Procedural Map?
Rust network protocol 2634 and build 166652 is what Procedural Map runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does Procedural Map follow for wipes?
The wipes recorded for Procedural Map are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 15 days 19 hours.
What can you expect on wipe day at Procedural Map?
Recent wipes have averaged a busiest crowd of 3 players. 38 hours after the latest wipe started, the crowd hit its peak.
Settings and map
What settings and rules have been applied to Procedural Map?
The name of Procedural Map contains no gather rate. 8 players is the group cap, the game's default. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on Procedural Map?
A game-generated procedural map of size 3,700 with seed 657663029 is in play on Procedural Map. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Population
Is Procedural Map busy?
Right now 0 players are on Procedural Map, which has 100 slots. For the past week, players averaged 0 with a high of 2. Over the last 48 hours, 09:00 UTC drew the most players, 2 on average.
Where does Procedural Map sit in the rankings?
Over the last seven days, Procedural Map is #6,521 by player hours, among the top 29% of all ranked servers.
Join info
How do you get into Procedural Map?
Open Rust and press F1, then type client.connect 83.147.29.183:28025. Alternatively, click Launch Rust on this page to join via Steam.
