ServerName
Offline 83.175.181.25:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 43/ 400
- 38/ 245
- 132/ 100
- 80/ 1000
- 10/ 700
Quick answers
Tags and listings
Where does ServerName appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ServerName: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on ServerName?
ServerName's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of ServerName?
ServerName does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 83.175.181.25:28015.
What's the uptime like for ServerName?
ServerName is down at the moment; it was last up 16 days 13 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 1 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for ServerName?
Rust network protocol 2633 and build 165217 is what ServerName runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does ServerName follow for wipes?
Too few wipes are on record for ServerName to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 16 days 14 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to ServerName?
No gather rate appears in the name of ServerName. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on ServerName?
The map on ServerName is procedural, made by the game.
Player count
Is ServerName busy?
ServerName was last seen 16 days 13 hours ago and is offline as you read this.
What's ServerName's rank among Rust servers?
For player hours in the last seven days, ServerName ranks #16,537, within the top 70% of ranked servers.
How to join
What's the way to join ServerName?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 83.175.181.25:28015.