RTM Local Test
Online 83.202.36.141:28115 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 270/ 275
- 589/ 600
- 474/ 575
- 140/ 200
- 482/ 325
- 210/ 200
Quick answers
Tags and search
Where does RTM Local Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RTM Local Test are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on RTM Local Test?
RTM Local Test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): It's on build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find RTM Local Test?
There is no published region for RTM Local Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 83.202.36.141:28115.
Is RTM Local Test up, and how often does it stay online?
RTM Local Test is live as of this check. It was up 3% of the time over the last full 7 days, 5 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is RTM Local Test on?
On Windows, RTM Local Test runs Rust network protocol 2633 and build 163794. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does RTM Local Test wipe?
RTM Local Test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 35 days 18 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to RTM Local Test?
No gather rate appears in the name of RTM Local Test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on RTM Local Test?
RTM Local Test uses a game-generated procedural map.
Player count
Is RTM Local Test busy?
Right now 0 players are on RTM Local Test, which has 2 slots. The seven-day average for players here is 0.
Where does RTM Local Test sit in the rankings?
For player hours in the last seven days, RTM Local Test ranks #15,843, within the top 72% of ranked servers.
How to join
What's the process to join RTM Local Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 83.202.36.141:28115.