Local server 261
Offline 83.219.97.192:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 259/ 400
- 181/ 225
- 129/ 100
- 312/ 1000
- 23/ 700
Quick answers
Tags and listings
Where does Local server 261 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local server 261 are: Modded Rust servers. The server list shows it under Type: Modded.
How should you read the tags on Local server 261?
gmrust (Game mode): This is the standard Rust survival experience; mp15 (Max players): There are 15 slots on this server; v2332 (Protocol): This server runs game protocol 2332, so your game must match that version to join; ptrak (Networking): RakNet, the network layer Rust uses by default; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): You'll see it in Modded, since plugins or settings modify the game; h955eb6e7 (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust — that is the tag list Local server 261 puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Local server 261 in?
There is no published region for Local server 261. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 83.219.97.192:28015.
What's the uptime like for Local server 261?
The server Local server 261 is not reachable at the moment; the last sighting was 14 days 23 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 3 October 2026 is when Rust Going Deep first saw it.
What Rust version is Local server 261 on?
On Windows, Local server 261 runs Rust network protocol 2332. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does Local server 261 wipe?
Too few wipes are on record for Local server 261 to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 230 days 14 hours ago.
Settings and map
What settings and rules have been applied to Local server 261?
Its name does not state a gather rate for Local server 261. There is no published group limit. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. VAC is on: Valve's anti-cheat is active.
Player count
What's the population like on Local server 261?
Right now Local server 261 is offline, with its last appearance 14 days 23 hours ago.
What position does Local server 261 hold in the server rankings?
Over the last seven days, Local server 261 is #16,003 by player hours, among the top 70% of all ranked servers.
Join info
How do you get into Local server 261?
Open Rust and press F1, then type client.connect 83.219.97.192:28015. Alternatively, click Launch Rust on this page to join via Steam.