OxideTest
Offline 83.228.136.246:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 40/ 400
- 38/ 245
- 124/ 100
- 81/ 1000
- 10/ 700
Quick answers
Tags and search
Where does OxideTest appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry OxideTest are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on OxideTest?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list OxideTest puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is OxideTest in?
There is no published region for OxideTest. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 83.228.136.246:28015.
Is OxideTest up, and how often does it stay online?
The server OxideTest is not reachable at the moment; the last sighting was 31 days 23 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 16 September 2026.
What Rust version is OxideTest on?
Rust network protocol 2633 and build 163794 is what OxideTest runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does OxideTest follow for wipes?
The wipes recorded for OxideTest are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 31 days 23 hours.
Rules and settings
What settings are in place on OxideTest?
Its name does not state a gather rate for OxideTest. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on OxideTest?
The map on OxideTest is procedural, made by the game.
Population
What's the population like on OxideTest?
The last sighting of OxideTest was 31 days 23 hours ago; it is offline right now.
What's OxideTest's rank among Rust servers?
Over the last seven days, OxideTest is #15,468 by player hours, among the top – of all ranked servers.
How to join
What's the process to join OxideTest?
To join, open Rust, hit F1, and enter client.connect 83.228.136.246:28015. Or click Launch Rust on this page to open the game through Steam and connect.